Emotional State Adjustments


A fuzzy logic controller that represents a matrix of "emotions" for each character, changes based on the current trend in the dialogue or monologue. The emotional transitions feed into animation planning: gestures, speed, lighting, posture, position relative to user/camera, etc. Also, the AI rules are fairly intuitive in terms of commonplace psychology: stimulus / response, association, optimism / pessimism, deduction, grammar, etc.